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1. Compare Tool - Including Skills - in Player Features and Ideas Discussion [original thread]
The Compare tool currently just shows base differences between compared modules. Very simply, I would like to suggest an option to be able include your own skills (perhaps also max skills?) within compare, so that you can easily see how each item...
- by Skarlock Tremillion - at 2017.07.11 06:58:31
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2. Eletherus for CSM XII - in CSM Campaigns [original thread]
Eletherus has been around EvE for five years so has plenty of experience needed in a CSM. I say vote for him, while many players vote for the oldest players, some who've been here since inception, a fresher approach with a player who's experience ...
- by Skarlock Tremillion - at 2017.02.15 15:46:24
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3. Drone (Sentry) Damage Augmentor - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: I'm not sure the game has quite balanced out since the ill thought out introduction of drone rigs. Sure, it isn't ishtars online anymore, but that poor poor ship got nerfed into oblivion based on the perils of the drone ...
- by Skarlock Tremillion - at 2016.11.21 20:47:36
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4. Drone (Sentry) Damage Augmentor - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: The only reason this is not the case is because the Drone rigs are a complete mess. So many stupid, niche choices (niche is being kind). Supported. I agree, they really all need to be looked at.
- by Skarlock Tremillion - at 2016.11.21 11:21:49
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5. Drone (Sentry) Damage Augmentor - in Player Features and Ideas Discussion [original thread]
I still find it odd that unlike every other weapon system which has a rig to boost damage output, drones only have a Sentry Damage Augmentor , yet nothing to assist small, medium and heavy drone damage output. All I would like to suggest is that...
- by Skarlock Tremillion - at 2016.11.21 10:10:11
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6. Are you a high-sec dweller? - in EVE General Discussion [original thread]
I like to have some very high value pirate ships to mess around with in High-sec that I wouldn't dream of bringing to Null, actually don't often bring those to Low either. When in Null I generally only use T1 or some T2 (interceptors, bombers and ...
- by Skarlock Tremillion - at 2016.10.13 12:51:49
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7. so what happened to sentries in low sec - in EVE General Discussion [original thread]
Commander Spurty wrote: The guns AI is this: - did I spy an attack on a player who is: -- "non negative 5" -- "non-involved in a fight" - if yes, shoot - if no, carry on counting space-sheep So to trick the guns: - shoot target (entering i...
- by Skarlock Tremillion - at 2016.10.13 12:47:02
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8. Gate (plus counter) Probe - in Player Features and Ideas Discussion [original thread]
Ever wanted to see what's beyond that gate horizon? The Gate Probe is just for you! Frustrated by gate probes crashing your gate camp? Then the Gate Probe ECM is just the thing! I've often wondered what (just perhaps) is awaiting me as I jump t...
- by Skarlock Tremillion - at 2016.10.04 07:22:31
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9. Ship Mastery Suggestion - in Player Features and Ideas Discussion [original thread]
Kalido Raddi wrote: CCP should make some really blingy SKINs that are only accessible if you have Mastery 5. No to actual bonuses to ship effectiveness, yes to pimpin' bling. Agree, much better idea than mine. Something cosmetic for reachin...
- by Skarlock Tremillion - at 2016.09.23 11:01:46
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10. Ship Mastery Suggestion - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: No, you don't want to ask for this. If CCP gave us this, the ships would be nerfed to account for it. Thus it has always been and thus it shall ever be. Take a look back at the moaning and tears when CCP finally relented and ...
- by Skarlock Tremillion - at 2016.09.22 13:02:16
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11. Ship Mastery Suggestion - in Player Features and Ideas Discussion [original thread]
Elenahina wrote: You already get a bonus as you progress up the mastery tree - it's called being able to [use] the ship more effectively. If you look at any given ship, quite a few of the skills required to complete a given mastery level are...
- by Skarlock Tremillion - at 2016.09.22 11:35:18
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12. Ship Mastery Suggestion - in Player Features and Ideas Discussion [original thread]
I find the current Ship Mastery implementation interesting and also frustrating. It's interesting because it allows me to see how my current skill set applies to mastering a given ship. The frustration is because that's all it does, it makes me fe...
- by Skarlock Tremillion - at 2016.09.22 10:54:49
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13. Module - Drone Maintenance Bay - in Player Features and Ideas Discussion [original thread]
Maya Xadi wrote: I think it would be nice if it was possible to click on docked damaged drone and repair it with nanite paste, like any other weapon or module in game. This has been argued for many times. Drones are far more than a weapon sy...
- by Skarlock Tremillion - at 2014.10.07 12:09:00
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14. Module - Drone Maintenance Bay - in Player Features and Ideas Discussion [original thread]
No the parent ship should definitely be able to be in combat while the drones are repaired. Only the drones should not be engaged in combat while being actively repaired by a drone swarm (high slot active module). When using either an active (mid ...
- by Skarlock Tremillion - at 2014.10.05 11:57:00
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15. Module - Drone Maintenance Bay - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: if you have to be out of combat for this to work why not just mobile depot and RR (this is me asking as i don't use drone ships) Just the drones have to be, so you could set them to passive and to orbit you mid-fight fo...
- by Skarlock Tremillion - at 2014.09.29 07:24:00
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16. Module - Drone Maintenance Bay - in Player Features and Ideas Discussion [original thread]
Perhaps it could work as a high slot if it was a cloud of micro drones and only worked on drones that were in orbit rather than in the drone bay? So to revise the suggestion there could be two types of modules, an active high slot and a passive m...
- by Skarlock Tremillion - at 2014.09.28 17:50:00
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17. Module - Drone Maintenance Bay - in Player Features and Ideas Discussion [original thread]
Valkin Mordirc wrote: Would this be an active or passive module? I'm not sure. I was thinking probably passive given it has a reasonable power grid and CPU usage and I don't think will imbalance the game given it will take up 1-2 valuable hi...
- by Skarlock Tremillion - at 2014.09.28 08:31:00
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18. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
A target painting drone to paint giant red circles on designated targets.
- by Skarlock Tremillion - at 2014.09.28 06:44:00
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19. Module - Drone Maintenance Bay - in Player Features and Ideas Discussion [original thread]
Suggestion - New Module, Drone Maintenance Bay High slot module Drones within the Drone Maintenance Bay have an increased shield regeneration rate and have damage to armor and hull repaired over time. Maximum two modules of this type can be ...
- by Skarlock Tremillion - at 2014.09.28 06:32:00
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20. Ship Inventory - 'Equipment' and 'Cargohold' - in Player Features and Ideas Discussion [original thread]
Angeal MacNova wrote: Odithia wrote: Use containers. This. If you divide up your cargo space and fill it with containers, not only will you partition it but you will increase your space by as much as 20% overall. The only issue is that ...
- by Skarlock Tremillion - at 2014.09.20 16:58:00
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